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The idea is pretty good and the art looks great.
But the game is too difficult i think. And the only reason is probably that the jump is not responsive enough. There is no coyote time or jump buffer. In a platformer like this one i think it improves the experience.
The level design is great.
Nontheless i like it very much, great work!! the artsyle is really on point :)

Thanks for the feedback. Coyote time was something we discussed at one point, then originally decided was unnecessary since we were picturing more of a puzzle platformer. However, we probably should have reconsidered later, since as we started to finalize level designs the game turned into more of a precision platformer. Looking back, that's definitely something I would add next time.