Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks for the feedback. Coyote time was something we discussed at one point, then originally decided was unnecessary since we were picturing more of a puzzle platformer. However, we probably should have reconsidered later, since as we started to finalize level designs the game turned into more of a precision platformer. Looking back, that's definitely something I would add next time.