Thanks a lot, glad to see people can make it so far ! I definitely wanted a cave section or something (where you'd be forced to go into tighter places for example), to have some difference in the game loop, but I'm already glad I managed to implement the day/night cycle.
I was working on more power ups, and more gameplay, but just knew I wouldn't have time to test everything see if it's balanced, while also polishing the game with everything in, so I tried to prioritize and focus on the things I had, juice the up, and have a somewhat polished experience in the end.
I'm definitely thinking about finishing it up and releasing it on mobile (why I tried to keep the controls as simple as possible).
Thanks for the feedback and playing the game, it helps a lot !