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Nice platforming game! I've enjoyed the level design of some levels because they complement the mechanics very well. The only thing that felt slightly off was the timing of the jump, i think that it takes a tiny bit too much to fully charge. Apart from that the game was very good! 

(+1)

Hi sprout, good to see you here.

Thanks for the feedback! Here is the interesting thing, the formula I came up with was:
time it takes to jump -  time it takes for enemy to reach you = range of 0.5 to 1 second (the shorter the harder)
If I adjust the time it takes to jump then I have to adjust the enemy range and the tiles design. I did had a feature on to-do list but didn't end up implementing it, it was  a feedback loop for jumping, either a sound or load bar, so that player have a sense on how close to a charge jump.