Not to be mean, but this game feels like a game made by people who have never played any games. It looks like a game, it has a bunch of features someone looking at gamers would think gamers like - guns, robots, swords, platforming - but none of it feels right.
The movement feels awkward, you're too slow for the huge levels, you have no control in the air so platforming is a chore, and the dash kills your horizontal momentum at the end for some reason. Combat is extremely simplistic, and even then the sword doesn't feel satisfying to use at all. It's easy to miss enemies that are right in front of you, which is especially annoying when you're fighting the big guys with the weak spot on the back. There is no satisfying feedback when shooting either of the guns, enemies either die in one hit or take 10 machine gun bullets without flinching before suddenly exploding. The only thing that feels like it's had any proper effort put into it is the cutscenes. The animation is really quite good, although the writing and voice acting could use some work. Are you sure you guys don't actually just want to make a movie?
I get that it was a senior project and you probably had deadlines you needed to meet, but it doesn't feel like you did any kind of gameplay testing. No aerial control and the dash ending you with zero horizontal velocity feel like really simple mistakes that should have been picked up after the first playtest.
That said, it is impressive how big the scope of this game is for a school project, hopefully you guys go on to make bigger and better things!