Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

someguywhocanfly

48
Posts
2
Following
A member registered Oct 15, 2019

Recent community posts

Very chill game, love the atmosphere. Would love a more fleshed out game like this, maybe being able to touch down on the planets and have stuff to find inside?

Xbox One controller working fine for me, with the wireless dongle

Really fun prototype, feels like a more arcadey mirrors edge, and I love mirrors edge. A bit rough around the edges, wallruns would sometimes not activate, same with slides, dunno if its about the speed but there isn't much of a feeling of acceleration so it's hard to tell how fast you're going

I would absolutely play a full game like this though

(1 edit)

Oh that's cool, N is also a game from my childhood, cool to know it inspired you to make another game I really enjoy

Cool concept but there isn't a lot of actual gameplay. Can you only feed and take waste to the engine? Often I'm walking around doing nothing because there's no event and I've already picked up all the waste. I had like 15 fuel too and then I got 3 or 4 "not worth investigating" events in a row and lost.

Also, what's the chest in the top right for? It looks important but I can't interact with it.

Sounds great, I'll keep an eye on this project! I realised after I played it that you just posted this less than 2 months ago, so I'm excited that there are many improvements to come!

(1 edit)

I was checking inside the cabinets and locker first thing on every run. I did later find a bottle hiding behind a box on the shelf so maybe I'd been consistently missing them there? I'm still unsure about the late spawn though, I swear I checked every container multiple times and then suddenly there it was, in a cabinet

(2 edits)

Downloadable version crashes after 5-10 minutes of play on windows 10, so I had to come back and play the web version. Cool game, I like the concept and the writing is very cute. Presentation is REALLY nice, like proper professional game nice. Gonna check out the rest of your library.

I was a little disappointed that there wasn't a puzzle to put the tape recorder together, and that my idea of having the PE coach break open the games machine didn't even have a line rejecting the solution. I suppose if it was a bigger game you could have added combining stuff in the inventory and all that.

Cool game, but it's a little hard to tell where you're going or what the goal is. 

Is there a reason why we can't control the camera independently?

(1 edit)

Pretty fun game, I can see the inspiration taken from mario 64 and galaxy and it plays quite similarly to those, mostly very satisfying to platform around.

Some criticisms:

- as most players will I imagine I felt the need to collect all of the jacks, but the ones you get out of boxes despawn after a while, which confused me. Am I meant to collect ALL the jacks or not? It seems like its possible to permanently miss some this way

- some physics bugs with the jacks where they will sit in midair if you break  a box underneath them or if they spill out over a platform when you break a box

- the jacks I guess are 2d sprites, which makes them hard to collect sometimes. maybe just increasing the pickup radius would be enough to fix this

- some moves have very little to no aerial control, such as jumping on the mushrooms or coming up out of the water. I don't know if this is intentional but it doesn't feel particularly nice

- in contrast the roll-jump seems too forgiving? you can jump out of the roll well after you've left the platform to the point where you're air jumping. it feels fairly nice though and allows you to reach further if you time the jump well so I wouldn't say this is actually a bad feature, just not sure if it was intentional

- the boss design isn't great, the bomb phase is too easy (except when it cheats you by changing the number later on) and the bombs slide so far and fast that its often impossible to get to the boss in time. I know you catch them while they're sliding but I dunno it still feels kinda lame. the 2nd attack phase is a bit too harsh, you need to already be running when it starts to avoid the first hit which kind of makes the red circle telegraph pointless, it's just trial and error memorisation rather than skill

- the game crashed on my while I was attempting the boss and wiped all my data, so I quit

Fun game overall though, definitely a good base for what could become a pretty great mario64-alike.

(1 edit)

Don't know if it's a bug, but I'm pretty sure the game is cheating me by just not spawning one of the ingredients I need to complete the game. I played like 5 times, only completed 1, the rest of the time one of the ingredients just didn't exist. One time I'm pretty sure it spawned an ingredient in a cabinet later into the round, I'd already checked everything over like 5 times and then suddenly it was there, but too late for me to win.

Also, even when it works, sometimes the RNG will just give you a bunch of formulas only using like 2 of the machines so the game just becomes a bunch of waiting and you have no way to improve your score. It's a cool concept but maybe needs more machine options and some safeguards against RNG that wrecks any chance to get a good score. If you had more machines and a bigger lab you could also have extra ingredients you don't need and decoy formulas that take you in the wrong direction, that would contribute some much needed gameplay variety.

Yeah actually I feel bad for being so harsh, I only noticed it was a student project near the end of writing my comment and didn't want to change it. Hope you don't take my comments to heart, I'm hardly an expert and have never made anything as good as what you guys made, I wouldn't listen to me.

Not to be mean, but this game feels like a game made by people who have never played any games. It looks like a game, it has a bunch of features someone looking at gamers would think gamers like - guns, robots, swords, platforming - but none of it feels right. 

The movement feels awkward, you're too slow for the huge levels, you have no control in the air so platforming is a chore, and the dash kills your horizontal momentum at the end for some reason. Combat is extremely simplistic, and even then the sword doesn't feel satisfying to use at all. It's easy to miss enemies that are right in front of you, which is especially annoying when you're fighting the big guys with the weak spot on the back. There is no satisfying feedback when shooting either of the guns, enemies either die in one hit or take 10 machine gun bullets without flinching before suddenly exploding. The only thing that feels like it's had any proper effort put into it is the cutscenes. The animation is really quite good, although the writing and voice acting could use some work. Are you sure you guys don't actually just want to make a movie?

I get that it was a senior project and you probably had deadlines you needed to meet, but it doesn't feel like you did any kind of gameplay testing. No aerial control and the dash ending you with zero horizontal velocity feel like really simple mistakes that should have been picked up after the first playtest.

That said, it is impressive how big the scope of this game is for a school project, hopefully you guys go on to make bigger and better things!

Holy fuck the atmosphere this game creates is insane. I have never felt such fear. The sluggish movement and shaky aim really adds to the fear factor. 

The lighting feels a little off though. It adds to the fear, but it feels a bit bs that your flashlight can only show you what's like 3 feet in front of you.

Damn, this game is really fucking fun. I was super surprised by how smooth and satisfying this game is to play despite being so simple. I guess it's somewhat inspired by counter strike movement mechanics? Reminds me a lot of air strafing and surfing in that game.

Cool idea. Janky physics messing with the 4th and 5th levels, and the 5th one doesn't really have a puzzle solving element. 6th level was actually very interesting though. Great concept overall.

Damn, this is the precursor to Webbed? Webbed was a great game, heavily recommend to anyone coming across this page!

Cool concept but it gets ridiculously complicated later on, I guess this game is for a very specific kind of person who likes managing Excel spreadsheets

Really, it looked like two different guys to me

There's two different guys who had the same idea of using a shock collar with this game lol

Great atmosphere, just a nice fun little game that doesn't need to be uber complex to be cool. I won on the first try, some luck going both ways. I never got the knife, I just had endless handcuffs. Bit of a shame, the knife seems powerful.

Yeah I still enjoyed it overall, but there's clearly a problem here that can't be overcome easily. Maybe that's why they made it a free game intead of trying to flesh it out into a full product though.

Confusing controls that want to mix keyboard and mouse in the most awkward way possible, feels not particularly nice to play. Looting was also a chore - the bookshelves could display all the items visibly, but because there is no way to look vertically up and down, we have to go into a mouse controlled menu instead of just being able to look at each item with our character.

Nothing is explained, I have no idea how any of the mechanics work, and I randomly died to a massive explosion that happened as soon as I walked into a room.

Can't say I'm excited to try again.

Some of the events last ages though. The treehouse event is happening for me right now and it lasts multiple days where you can't pause, save or sleep. I have shit to do, that's hours of gameplay I'm being forced to continually play and if I quit or just leave it running I get punished. It's shitty.

I found it fun, but the perspective issues are definitely a problem, I would like it a lot less if I had to pay for it. As a free experimental game I can't complain. The casette level where you're collecting the Os on the falling platforms was infuriating, took me like 50 tries because I could never tell if I was going to land on a platform or not.

Damn I only found 24, can't see any places I haven't been yet. I haven't figured out how to get through the grey panels that LOOK like they should be breakable

First boss, the telegraph of his dash is not clear enough and I can't be bothered to play enough times to memorise it, sorry. It needs to start flashing faster near the end or flash a different colour or something, I'm not just gonna memorise the timings.

(1 edit)

Haha damn yeah that must have been it, that's pretty funny. I went back through and completed it properly the time after. Pretty fun game

Super cool game, would kill for a longer version of this. The combo of text adventure and 3d game is a great idea.

I don't really understand what you're meant to do in this game, I'm just clicking random symbols and then I learn letters? I don't feel like I earned the new information, but at the same time it's not enough to do anything useful with, and I keep learning new characters that are back at square 1 with no letters.

What's the goal exactly? How does the "learning" mechanic work?


I was enjoying myself until I fired the railgun and the game immediately went to the "thanks for playing" screen. I was at the part where you're jumping over the boxes that are on fire, pretty sure the game wasn't meant to end there

Any way to transfer the save from the Game Jam version? I just played through that and got to the final door, want to play the full version now but I don't wanna do all the exploration and stuff again especially if the majority of the game is the same

You can eventually, you just need to wait way longer. Replace freezes with more energise cards and it would be best. Like 3 energise, a couple 9 bullet cards, bounce next etc. would be infinite murder

Yeah I never took the locked cards before so I didn't see the energise, but I did have a run with that later where I could literally just spam 1234 without even looking at the screen and never lose, but it also included freezes so it would just stack freeze until the game wasn't moving for like 60 seconds at a time

Yeah it's a pretty insane combo, it seems fairly obviously powerful so I'm not too surprised we both found it. Bouncing+pierce is just insane and the 9 bullet costs the same as the 5 bullet so it's just a straight upgrade when you get it

Maybe you can only get them from locked cards, I never took those myself

If that's where it is, they should probably tell you what card you're going to unlock. I only ever took one of those cards and then I swapped it out before it even unlocked because it was dead weight in my hand

I never saw one in a few hours of play including one infinite run that I ended at level 54, I think they're just gone

Well of course, instead of spending X energy you're spending 1 every time so X=1. All cards cost 1 is a good powerup if you have a lot of big cards like 3bomb, but the free cards are the key to the really broken combos and "all cards cost 1" breaks those

I agree with you about the card positions, if you're using the keyboard controls it can be a little confusing and cause misclicks since you're trying to do things under time pressure.

It's a cool little game but not fully playtested I suppose, still fun