Art looks nice, but lack of sounds and music make it harder to absorb. SFX, even if it's generated by chiptones or from some online free resources could make a great difference! I'm not sure if the level at current state has any exit - I didn't find one. Two types of enemies is interesting, I think the level design should exclude too large areas for sections with the walking ones. The combat, sadly is non existent, but there is some concept sticking out from around the corner - the sword should swing further, the enemies could take knockback damage. Nice effort! Keep up the good work!