The fusion of Portal and Quake elements presents a thrilling concept with heaps of potential. Currently, the game's challenge level requires a slower pace than expected. Slowing down enemy projectiles, especially from drones, could enhance the experience. Introducing bunny hopping could add an exciting dynamic. There's definitely a solid foundation here with great promise.I love it! great job !
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Thanks for the review! You are right about game difficulty, it's really takes some skill to complete some levels. The main idea is there are lots of doors and some doors are just harder than the other:D If you died in one door, you can always try another one. Also thanks for great advice about slowing projectiles, this idea definitely has a point!