I like the roguelike feel of it. Picking new items for each run kept things feeling fresh. My biggest gripe is that spikes were an instant kill. They ended my run suddenly and often killed me when my health bar was full, so enemies and other damage sources (and by extension, items that dealt with them) didn't feel very important.
Viewing post in Operation Akimbo: Double Trouble jam comments
I'm glad you liked getting to experience all the different combinations and going through it multiple times! In retrospect, the spikes were absolutely mishandled and are far too punishing. Especially because the rest of the game is fairly forgiving and lighthearted. I thought about it a little early on but as the jam progressed I just accepted the way they were, and should have thought it over again when I was wrapping everything up.