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Really good game! The aesthetics, the different musics, the sound design, all the features, the concept, the cutscene with the integrated tutorial... Everything is really polished, that's awesome what you managed to achieve during a 7 days jam oO!

However, the combat is... Weird. The game lacks a little bit of depth on that part ^^'. I would have prefered if you could release at any time, but the more you charge, the more damage/knockback the attack does. In that state, we cannot react to anything, so our only option is to run in circles and take the time to hit a couple of enemies, rince and repeat, which gets old very fast. In fact, I played it a bit more than what I thought because I've found an exploit where I could spam-click after charging my bar to do a lot of small attacks, which added a little bit of that depth I wanted, but it didn't change the fact that I needed to charge first :/.

That's honestly the only "miss" I see in that game. Everything else is so polished, so amazing, so fun! Despite its flaws, it's still an incredible performance and you can be really proud of it.

Thank you for playing! 

We had bigger plans som the combat but didnt have the time to implement it sadly :/

and thanks for the feedback!