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(1 edit) (+1)

This was fun! I liked the art, sound, and music.

The combat was simple but had enough difficulty to feel rewarding. Archer skeletons can shoot through walls, which felt a little unfair.

The theme interpretation is really creative, placing doors to apply some effect to the next room is a clever mechanic. The door placement was a little janky. Using the same button to activate placement, place, and go through doors was a terrible idea lol. I kept having an issue in which the open door prompt would not appear (and I couldn’t go through the door), I think because I was too close. I would back away and re-approach and that would fix it.

It also wasn’t clear that I was in “door mode” unless I moused over a wall. Some sort of indicator would have been nice.

It wasn’t too hard to reach the boss, but it was unclear that I couldn’t place a door to the boss room at first. This was also disappointing, because I wanted to use one of the special doors against the boss. Ultimately I didn’t beat the boss because I didn’t feel like running the dungeon again to get to him for a 4th try. I guess the gameplay variety wasn’t quite there for me to keep running it.

All in all a good showing. Nice work to the team!

(+1)

Thanks for playing the game and for the detailed feedback, very good points here. We will probably publish a patch after the rating phase that fixes the things you mentioned.