Maybe a little overboard with the blurriness, but I dig the visual style - It reminds me of that puzzle game qube. The "horror" level was probably the most interesting of the bunch, it felt kind of clostrophobic, and I think that fits with the psuedo-philosophizing of the random notes and the narration. This could fit well within that genre of first-person puzzle narrative style game!
I encountered a softlock in the binary level: When i nudge myself on the outside of the stairs at the sides, it seems to reload the binary level except there's no level.