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I like the style! Walking to see the rest of a text box was interesting as well. I think you could use it to surprise the player with what's at the end of it or to lead them to particular areas.

Some of the text was hard (or impossible to read against the background, though.

Yeah the text box broke, I admittedly lacked experience with the sort of issues godot's text box provided.
Sorry about that. I did want it to be in the overworld though, but not as it was. 

Glad you enjoyed the style, definitely the best part, though right now it's up in the air about if we're going to do a post game jam update. I'm injured at the moment so it's rather difficult. Thanks for playing tho.