This is an interesting concept for a game. You nailed the perspective of the game. The player really does look tiny compared to the giant. Unfortunately the game doesn't feel like it has any depth. The boss can't hit you if you continue moving in one direction, and even though you have to stop to fire the arrow, doing so is just a matter of very quickly pressing both buttons on the mouse. I think this is a good base for a boss fight but it needs more work to really flush it out.