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ChillLemon

22
Posts
2
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1
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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Oh boy, this game makes me excited. Your art style is so appealing. I could stare at this little village and find birds for hours. The concept is amazing. I would love to get explore and talk to an entire city of people drawn in this style. Its so cozy. Please continue to make games!

My only criticism is that I think that the limitation makes the game worse. There being only two birds to find feels so anticlimatic. Maybe its greedy of me, but I wanted more game to play.

Awesome work, definitely keep making games. I enjoy your style so much.

This is an awesome concept. Keep up the work! You are very talented.

I enjoyed this game quite a bit. Reminds me of old flash games. I don't have many comments that haven't been said. Some levels feel a bit punishing but other than that it ws fun. Keep up the good work!

It works on my end now. As you said on your game page, it seems like time might have gotten away from you. The game isn't very playable in its current state. I immediately experienced the bug where the enemies got stuck on eachother so the game couldn't  progress.  I refreshed to play again. This time it worked but I really didn't understand what I was doing to damage the enemies. However it seems like you have a solid idea going. Some more work and I am sure the game would be fun to play. Keep making games!

This game was fun. The control were a little difficult given that q and e are kinda hard to press while moving, but other than that the game felt great. Keep up the great work!

This is an interesting concept for a game. You nailed the perspective of the game. The player really does look tiny compared to the giant. Unfortunately the game doesn't feel like it has any depth. The boss can't hit you if you continue moving in one direction, and even though you have to stop to fire the arrow, doing so is just a matter of very quickly pressing both buttons on the mouse. I think this is a good base for a boss fight but it needs more work to really flush it out.

I really enjoyed playing this game. The art is so very cute. Its crazy that you managed to get this all done in time. I applaud your work. I thought the gameplay was fun, and each hero having a unique ability added to it well. I think with more work this could truly be a full game that you could sell. Awesome job!

As others have said, the animations are just so fun. The movement based ones are snappy and feel excellent. The little hop into the chair at the end of a level is very satisfying. I also enjoyed the platforming. Each room was a fun little puzzle to figure out. Some of the movement took time to get used to. Some of it felt a little unintuitive, but as soon as I figured each option out, the game was fun to play. The onlything really to be desired is some music. Overall well done!

Thanks 100th_Coin did a great job with the art. Could you provide more detail about when you got stuck

Thanks for the feedback. I agree the game is a bit challenging. I am glad you enjoy the style.

Leaving a comment to also let you know the game appears to have the wrong resolution on my end. Reply to me if you get this fixed because I would like to be able to play!

I think that you absolutely nailed the concept! I love the idea of platforming with the shotgun. Your other mechanics really support the shotgun as well.  The platforms that do not let you jump as high mixed with the reload resetting on a kill makes for a fun experience. However, I think that the motion of the player needs a bit more work. The character feels a bit heavy and hard to control. Sometimes this causes you to fail the level even when you use the guns correctly. Overall I had fun with this game!

This game was fun to play. Like others have said some of the obstacles are a bit hard to make out, but the game is still very playable. The game looks good. I like the aesthetic of the rainy drive. 

I don't think this was a very good use of the limitation however. I never really felt like the fact that I had only two pizzas made the game more interesting. 

Overall well done!

Thanks for the feed back. This was my first time ever making a game so I appreciate you taking the time to let me know what you thought!

I like the pun in the title.

The opening cutscene and the art work was very cute. The gameplay was a little lack luster. At first I thought that maybe it was rythm based, but it seems to just be random. Not very deep gameplay. 

This game was really fun! I thought the use of the limitation worked well. Using the correct the sword to hit the correct projectile was fun, and the added green sword was a nice challenge. My only complaint would be the game doesn't really require you to use anything but the red sword. You can just keep using it and dodging the other colors. Still fun, well done!

Very cool puzzle game! The game boy style graphics and music were very nostalgic. Great job! The turn based puzzles had depth even with the limitation of only using two items.

This was a really creative take on the limitation. I like the idea of balancing your two food items to satisfy the wants of the customer.  This game is also a really creative take on the theme. You aren't the hero. You are serving the hero. (But lets be honest those who work in the food service industry are heroes) Awesome concept that was very well executed. Good job!

I really liked playing cheese quest.

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Current world record: 03:32. I LOVE CHEESE HERO!

I love how this game is reminiscent of Doom. The music is especially good! Maybe some unique item drops from enemies would be a nice touch to give the gameplay variety.