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(+1)

Hard to understand. I couldn't get past the first level. I got the green door placed and landed on it to get the blue and use it to teleport out. then I got red and teleported to the lever, but I could not get the lever to work for the life of me. I reset and tried a couple of times and same outcome. The doors are really hard to control, and placement was very awkward too. 

(+1)

You probably managed to use the handle but you didn't capture it because the door opened by that handle is out of reach of the camera. Yes, we made a mistake by not adding some sound to indicate that the lever was activated, but we were pressed for time. We made this game in the middle of the university exam period. I can't agree 100% with the criticism about controlling the door.  I think that part was done very well.  Could you be a little more specific and tell me exactly what you didn't like?

(1 edit) (+1)

I've had the opportunity to play through the level again, and I'd like to share some feedback that could enhance the player experience.

Firstly, the instruction to use slots 1 through 5, yet restricting access to only the first slot for all three doors, was somewhat confusing. A clearer guidance or rationale behind this design choice would be helpful.

Regarding the symbols within circles, I understand now that 'B' stands for blue and 'R' for red. However, this wasn't immediately apparent, and initially, it led me to mistakenly believe that I needed to use the 'B' and 'R' keys to interact with the doors. A more intuitive representation could streamline the learning curve.

I also encountered a lack of in-game feedback when attempting to interact with objects using the 'E' key, which added to the confusion. Furthermore, the inconsistency in being able to pick up the green door with 'Q' but not the red door was perplexing. It seems the controls behave differently with various colored doors, which made me question if I was executing actions correctly.

To address these issues, implementing a Heads-Up Display (HUD) or an introductory tutorial could significantly clarify gameplay mechanics and controls. This addition would likely alleviate much of the confusion experienced and provide a more seamless and intuitive player experience.

Thank you for considering my feedback. I believe these adjustments could greatly improve the game's accessibility and enjoyment.