Maybe the best game I've played in the jam! Extremely easy to just play without any prior knowledge of the game.
Pr0jectDharma
Creator of
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The game felt polished, but my experience was confusing—I found myself running between random doors without understanding the objectives, yet somehow still managed to complete the level. It wasn't clear what my goals were; I was just moving from one door to another. A tutorial that focuses less on text instructions and more on visual or interactive guidance would likely be more effective.
Fun game. It was a little to hard for me, i tried all three doors and died each time. Everytime it said it was the worst choice too lol if that was intended then it was funny. controls are smooth and gameplay was smooth. i like the enemy animations and the ai controlling their movement felt good too.
So the game looks really good and I like the UI. I was a little confused on what I was supposed to do though. I walked around for a while and checked out the level got a key and opened one door but beyond that, I just took a look around. The game needs some direction. Some leading lines or affordances would help get the player moving along where they are supposed to be going.
Please share the link to your game with me, and I'll take a look. Should I receive numerous submissions, kindly allow me some time to go through them. Rest assured, I'll play and review your game in the order the links are received. Once I've completed the review, I'll respond to inform you that your game has been rated.
Hello everyone,
I've received feedback regarding the size of my game file, and I took it to heart. After a thorough review of my project, I managed to eliminate all unnecessary assets and significantly optimized the content. I'm happy to report that the file size is now less than half of what it was before!
However, I'm uncertain about the forum's guidelines on uploading revised versions of game files. Is it permissible to replace the original upload with this optimized version? I want to ensure compliance with the rules and provide the best experience for users without overstepping any boundaries.
Thank you for your guidance!
I've had the opportunity to play through the level again, and I'd like to share some feedback that could enhance the player experience.
Firstly, the instruction to use slots 1 through 5, yet restricting access to only the first slot for all three doors, was somewhat confusing. A clearer guidance or rationale behind this design choice would be helpful.
Regarding the symbols within circles, I understand now that 'B' stands for blue and 'R' for red. However, this wasn't immediately apparent, and initially, it led me to mistakenly believe that I needed to use the 'B' and 'R' keys to interact with the doors. A more intuitive representation could streamline the learning curve.
I also encountered a lack of in-game feedback when attempting to interact with objects using the 'E' key, which added to the confusion. Furthermore, the inconsistency in being able to pick up the green door with 'Q' but not the red door was perplexing. It seems the controls behave differently with various colored doors, which made me question if I was executing actions correctly.
To address these issues, implementing a Heads-Up Display (HUD) or an introductory tutorial could significantly clarify gameplay mechanics and controls. This addition would likely alleviate much of the confusion experienced and provide a more seamless and intuitive player experience.
Thank you for considering my feedback. I believe these adjustments could greatly improve the game's accessibility and enjoyment.