Hi Itizso. I have a question about Popaye's game in Wide Screen Series. And I don't know if it was like that in the original. I'm comparing your version with Koby Goldberg's version from madrgialdesign.it. Mistakes do not reset when reaching 500 points, and at 200 points only full mistakes disappear, not, for example, one and a half or two and a half errors. If only half of it doesn't disappear, I understand. And finally, Bruto often attacks when you don't have a moment to escape. Especially when you need to move quickly from the far right to the left. In the madrgialdesign.it version there is minimal time to react and escape. Please check out this game when you find some time because I really like this game and your colorful version. Regards
Viewing post in A few bugs
Thanks for the feedback! I've had a quick look at the code and there's definitely a bug in my version when it comes to clearing half-misses. I've uploaded a patch to https://itizso.itch.io/nintendo-popeye-widescreen that now also clears half-misses when reaching a bonus score. And all misses will now also be cleared when you reach 500 points as well. I'll investigate the issue with the timing of Brutus' attacks as soon as I have some time. Thanks for helping improve the quality of this simulation.
Ah, rats! Sorry about that. After some testing I figured out the issue . It does clear misses at 500, but only if you had misses when you reached 200. If you manage to reach 200 without scoring any misses, then it won't clear misses at 500, because the code is still stuck waiting to clear misses at 200 :( I think this is what might have happened to you?
I've updated both builds now with a fix so it should be working properly. Thanks for playing and letting me know about this issue! It's very much appreciated.