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Which part of the combat was lacking?
As for the music I totally agree. I wish we could have made it longer to get rid of the repetition, but we didn't have enough time.

I feel like the combat could've been a little better if there was more indication that the enemy was hit by the player like a hit flash and/or a sound that plays when the enemy was hit

Bullet impact particles and sounds were indeed on the list, but unfortunately didn't make it in due to lack of time.

Oh damn