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Th3FrankXD

20
Posts
A member registered Mar 21, 2020 · View creator page →

Creator of

Recent community posts

Really liked the game. Doors as enemies worked surprisingly well. Tower and upgrade system works really well and feels balanced. The type of towers were also very unique.

Overall a very nice game, I enjoyed it.

Really loved the game. Very interesting size mechanic. Graphics captured the retro feeling perfectly, yet in the end it switched seamlessly to a more modern feeling. Music was very fitting. Controls were a bit clunky, but not terrible. The ending was a very nice twist.

Loved it :)

I like the world. Felt like you go through the day of the character. The mini games fit really well. Gets a bit monotonous after the the first run though.

Liked the concept and art style. Unfortunately the controls were very rough. Button presses that didn't respond and getting stuck at walls, made it quite difficult to play.

If these issues were fixed. The game would be very enjoyable. Well done :)

Nice to see a turned based game. The health and mana regeneration mechanic felt a bit weird. Only way I found to keep my mana and health up was to leave the last enemy alive and just keep healing and regenerating mana (which goes up slighty faster than the damage you take). The combat was nice (although maybe a bit slow). The chests that give hints seemed a bit weird to me, I was expecting some kind of loot.

Overall, well done

I like the presentation. The left and right side of the game were slightly cut off which made it hard to play (could not press the intercom for instance and barely see the night stand).
Characters look nice and have unique personalities.

Overall nicely made!

Using the door as a weapon is definitely not a direction I would have thought of. The game is simple yet enjoyable. Good job :)

Nice game. The fact that you have to use the manual could have been a bit clearer. I also think It might have been nicer to have the hints in the rooms instead of the manual.

Overall really nice execution. Nicely done!

I liked the game and the concept. especially with the theme around it.
Only issues I had were with the hitboxes.
Nicely done :)

I really liked the game. The riddles are clever and clear, while still needing a moment to think.
In the beginning the game shows that you can read the note then restart. Personally I finished the game with reaching both in the same run. I think the game plays a lot better this way.
Graphics are simple but nice, really captured the OG gameboy style well.
Nice work :)

Great art, perfectly fits the theme, sound is nice, overall presentation is really nice.
Well done

The music fits really well and the sound effects are nice. The voice over in the elevator is also a nice touch.
The rendering style is nice, but the repetition of using 1 texture per level diminished this a bit.
As for the level design, It also felt a bit monotonic due to the square hallways. I think if more of the assets were shared among levels and maybe less levels (but with more elaborate level design), It would add a lot to the immersion and style of the game.
I like the idea of the glow stick to fend of the darkness. I bit more feedback on its effect would have been nice though.

Overall really nice execution.

:)

Bullet impact particles and sounds were indeed on the list, but unfortunately didn't make it in due to lack of time.

Glad you enjoyed it!

Thanks! (:

Which part of the combat was lacking?
As for the music I totally agree. I wish we could have made it longer to get rid of the repetition, but we didn't have enough time.

(1 edit)

Glad you liked the audio.
Faster movement would indeed have sped up the game a bit (and maybe also give it a bit more of a boomer shooter feeling).
You have to find the weapon room for the guns. It's not generated that often though, so it might not be there in the first stage.

Thanks!
The big enemy only spawns in 1 type of room. I guess in your run this room wasn't generated.
The room to find the weapons is indeed a bit too rare. There is at most 1 in every stage (and not guaranteed due to the procedural generation).

Glad you liked it.
To activate the portal you have to keep standing on it (rotating red particles show the progress)
Finding weapons is indeed a bit rare (too rare in hindsight). They spawn in at most 1 room (not guaranteed as the level are randomly generated).
In later stages the chance to find the room increases (due to more rooms being generated).