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(+2)

This is really cool, but it can be a bit difficult to track what's going on. If you're going to keep working on this after the jam (which you definitely should!) I'd recommend finding a way to simplify the cards, potentially using keywords to make it easier to tell what one does at a glance. It would also be good to ramp up the complexity more gradually, maybe hold back a few of the damage types or status effects until players have had a chance to get used to the gameplay.

Also just want to point out, the tutorial is very well put together and it's very impressive that you managed all of it in a week! 

(+1)

Great feedback!  Once the voting period ends we'll be updating the cards to be much simpler to read.  Thanks for playing!