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(+1)

Hmmm, it could indeed make the gameplay feel better

In our case, the spritesheet we used doesn't have an "attack while moving" animation sadly, and we're limited by free assets limits overall

I did think about a way to "block" for example, since the player has a shield, which seems pretty similar to your idea of dodging (even tho there's still the spritesheet limitation issue)

Thanks for the tips!