Thanks.
I really tried to avoid the obvious uses of the theme.
There were also a lot of subtle uses of the theme that I know many won't realize:
- Play on the idiom of: "When one door closes another opens". Finding out what is behind the choices we make with a door being metaphorical, but in the game represented with a real door. This is why I reveal the, "missed out" items.
- The town the player is playing in has enemies spawning from the doors of the building. Which enemy is behind the door that will spawn? One could say the choose & reveal screen doors are the player also finding out what is behind the door of each house in terms of loot.
Feel free to follow if you want updates.