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(1 edit)

Thanks.

I really tried to avoid the obvious uses of the theme.

There were also a lot of subtle uses of the theme that I know many won't realize:

  • Play on the idiom of: "When one door closes another opens". Finding out what is behind the choices we make with  a door being metaphorical, but in the game represented with a real door. This is why I reveal the, "missed out" items.
  • The town the player is playing in has enemies spawning from the doors of the building. Which enemy is behind the door that will spawn?  One could say the choose & reveal screen doors are the player also finding out what is behind the door of each house in terms of loot.

Feel free to follow if you want updates.