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(+1)

I share the opinions of some comments here. I loved the 2.5D art style, and think you did a great job setting up the premise with interesting dialogue, but the bumpiness of the mechanics made the rest of the experience difficult.

  • love the art style
  • great sound design
  • nice intro (though I'd delay the scrolling of the text a second or two, as I was racing to read it as it scrolled at first)
  • the aiming reticle didn't seem to line up with the wolves; aiming at them threw balls over their head, and aiming down didn't help
  • hard to tell if I was catching something (I saw some text about a 30% catch rate..?)
  • turning felt slow when trying to avoid wolves, and once i aggro'd them they were on me 😅

Really like the concept and art style, which is no small feat with a limited amount of time during a jam, so good work, and hope to see the mechanics smoothed out at some point and give it another go! Keep it up!

Thanks a lot for your feedback :) 


I'll adjust the starting of the text. 


Yes the aiming was kinda complicated to get right for me, I should have just download a third person controller instead 😅😅😅


Yes there' a 30% catch rate by default that increase if you damage the wolves, let's say they are low life it might become 70-90% catching rate, but it's wonky and not well explained, it could have deserve a Proper text explanation somewhere. 


Ah ? Interesting, I'll increase the turning speed :) 


Yes I need to rework some mechanics :) 

Did you go inside the door and all ?



Thanks a lot :) I'll play your game this week :)