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(1 edit) (+1)

Loved it! Excellent artwork, fun animations, interesting and unique gameplay.

One flaw I found was that having the enemies not reset when you die can create some soft-lock situations. I got stuck in the 4th (i think) level, where my checkpoint had no sunlight, and there were 2 chainsaws on a platform above. If I died, sometimes they'd be stuck on top of each other and literally impossible to get past without dying again. Sometimes their patrol would have them stuck at the end of the platform too and I'd have to wait or lure them to get back to their original position. Since my death location creates a lot of randomness to the enemies, they no longer followed the intended level design you had, which felt kind of bad to get stuck with, since I had no way to restart with the correct setup after my first death.

The intended level design, waiting for the enemies and jumping over like a charging bull was really fun and satisfying to time it! I loved the sounds of the solar blast, and it was pretty satisfying to take out the enemies with such a powerful attack from an unassuming cute character.

The platforming was fun as well, especially when it got to the 1x1 precision platforming. Had a lot of fun up to the point I got really stuck ! Really nice work! 

(1 edit) (+1)

Hi fellow sprout, glad you made it!

I’m aware of the soft-locks, and I thought I got rid of them all. Enemies will usually go back to their original spot if they don’t see you for a few seconds. I will sure look into that.
I decided to not to respawn enemy to reduce difficulty, but I could have reposition them after death to prevent soft-lock, that’s a very good point! Definitely take that with me in my future games.

Thanks for playing!