Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was interesting. I wish the angle wasn’t perfectly 45 degrees, so that it was clearer which direction was “up” (w), it took a bit to get used to the controls.

Also, for level 7 I think there was a window on a wall we couldn’t see? At first I thought it was a light coming from the TV in the room but eventually I pieced together what must be going on. It was also generally unclear to me when/how shadows would be cast from which objects. I initial thought the orientation of the chair backs mattered and then at the end it didn’t seem to.

Regardless, there were some interesting puzzles here and the art was very cute. Nice job!

(+1)

Thank you for playing!

Yes level 7 was an odd ball. It was the only level where I designed the puzzle around the art/layout rather than the other way around. That's because level 7 is based on a real living room and was an Easter egg for my friends/family.  As a result, I had to put a window on the far, invisible wall, and it wasn't very obvious.

The orientation of the objects did not matter unfortunately. Basically some objects are just deemed "tall enough" and other's aren't. Under the hood they are all just cubes either with or without a collision shape to block some ray casts.