Very catchy soundtrack and funny cutscene. Cool visual design too. A couple minor bits of feedback: I think it would improve flow if dying restarted the level instead of returning to the menu, and personally the hitbox placement on the enemy attacks seemed a little unclear to me. Good work!
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Thank you very much, all feedback are welcome and for the next times I'll be more aware of it.
My guess about the hitboxes is that the 45° camera (instead of the 90° we thought in the beginning) changed some dynamics with the hitboxes and thus I should've moved them a little bit vertically (either up or down) to compensate the difference in perspective. Note taken :D