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(+2)

Gauging difficulty for this game was definitely a bit tricky. Especially since the physics isn’t very deterministic, and the parameters had a lot of room for variation, it was hard to know exactly what other people’s experience of it would be. That’s a part of why I left all the levels accessible from the beginning, so that people could skip them if they were having trouble with a given level for whatever reason.

Thanks for the feedback!