Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hi, team 2, thanks for pointing out there is a delay for the wave timer I was a bit confused at first but other than that I'm glad to see that you have come this far and in my opinion nail the feel of games like Vampire survivors when it comes to movement and combat. My only suggestions based on this build are that the bubble and ghost enemies seem to have a lot of health for being common enemies so maybe they could be lowered a bit and that I would like to see more consistent enemy spawns in between the big waves so that the player can see constant pressure for the duration of the timer.