Thank you for playing and the constructive feedback :)
I will definitely fix the camera in future versions, sometimes the code determining the direction bugs out and switches the cameras around resulting in the issue you are having.
Also the bugging in wall mostly happens in the web build, Godot Physics seem to be a bit worse in Web Builds. You can still get locked in the wall sometimes, but that's also something we want to improve. We left it in as we found it funny to get your friend trapped. Of cause getting fully stuck was always a bug. We will probably teleport the detective out of the wall when the door will leave, probably same direction to make it control more solid.
Also the stealth mechanics will be improved, probably we'll do some parts in the map with pizzles and some with trying to get around enemies. With checkpoints in between. We just haven't had enough time to build a lot of puzzles and to make the game a bit more difficult we added enemies as they fit the story.
Thanks again for all the feedback!