Wow, this is GREAT! I’m amazed at how you managed to create all this in only 72 hours, it’s incredible!!!
There’s so much love and soul in everything here, from the art style to the soft music and ambience sounds. Not only that, the game is really fun both in its mechanics and writing: I love the simple but profound combat, the addition of “perfect timing” to deal additional damage provides a really nice challenge.
And the story. If this was based off a D&D campaign you played I would have loved to be there with you: not only the premise is incredibly intriguing, but the ending moved something in me that I didn’t think a jam game could. If game design is all about evoking emotions and experiences then you two are incredible designers and storytellers. On that note, great dialogue! I didn’t expect a branching narrative but you really surprised me, and the narration is extremely evocative while keeping concise.
The only criticism I could have has to do with performance, which unfortunately was a little poor when playing in the browser (I use Firefox, that may have something to do with it?), but it’s nothing you couldn’t fix with a few more looks at the code.
Onestly I’m amazed no-one has commented yet, this is really a gem! Keep up the good work, both of you!