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(+1)

The hitboxes are a bit unclear, it felt like I died before anything touched me a lot of the time, the lack of death animations or any kind of feedback exacerbates that and makes it difficult to tell why you died some of the time. I also had to give up on my first run as one of the collapsing floor rooms just didn't have a crossable path. The core idea of dodging obstacles is fun though, if you tighten up the game feel and maybe add some more movement options that could be great!

Thank you for your feedback.