The hitboxes are a bit unclear, it felt like I died before anything touched me a lot of the time, the lack of death animations or any kind of feedback exacerbates that and makes it difficult to tell why you died some of the time. I also had to give up on my first run as one of the collapsing floor rooms just didn't have a crossable path. The core idea of dodging obstacles is fun though, if you tighten up the game feel and maybe add some more movement options that could be great!