Nice idea with the switch between nimble flame and Bulky iron giant. Ended my run after dying 3rd time to the digger. I would have continued if there were checkpoint. The Mech smash seems useless, maybe I misunderstood how to use it. Nice visuals and Tutorial level design. A transition animation between states and jump/dash/mash sound would do wonders.
Viewing post in Heat Rises jam comments
Thanks for the feedback. FYI you can visit the other levels from the selector on the main menu if you get stuck on one. We discussed adding checkpoints, but ultimately decided not to because not all of the levels had safe spaces for them, and I wanted to incentivize players to aggro as few enemies as possible on the way to the sun, and presumably loading a checkpoint would reset all enemy aggro. Looking back, maybe we should have added checkpoints at least to the tutorial though, since some of our playtesters also commented on the amount of backtracking in it. We originally intended to make more use of the smash by having breakable terrain, but we didn't end up using it in any of the final levels. It still stuns nearby enemies, which we decided to leave in as sort of a "secret" tech. We probably should have either properly introduced it or gotten rid of it entirely. Note definitely taken on the sound effects. That's something we were shooting for but ran out of time to fully add. Thanks for playing!