Seems like there is a good base for a complete game with different characters unlock.
My feedbacks would be to make snappier controls, fix the lack of depth perception and show cooldown on attack/skills.
Couldn't find the Freeze theme, but nice entry.
glockenberg
Creator of
Recent community posts
Nice idea with the switch between nimble flame and Bulky iron giant. Ended my run after dying 3rd time to the digger. I would have continued if there were checkpoint. The Mech smash seems useless, maybe I misunderstood how to use it. Nice visuals and Tutorial level design. A transition animation between states and jump/dash/mash sound would do wonders.
The Painterly pixel style is great. I failed to understand the game and died 8 times in the first room. I was wondering if I had to collect before a timer runs out, at the same time the piano plays the bass note, in order from top to bottom... only by reading the comments do I now realise the keys have a 'hurt' cycle. I admit I wasn't the most perceptive, but a sound effect and pushing the player back would have made a world of difference. Nice gameover screen, I got to see it a lot :)
Thanks a lot for playing ,glad you enjoyed :) This game is both a Bag builder and card game, you are correct about that. Usually in tabletop bag builder you do not look inside the bag, but since this game as many rounds that feedback has a lot of truth to it. Hopefully a post jam update if the team members schedules allows for it