Yea, the walk speed was a tough one, I wanted to keep the movement along the hidden grid as to prevent accidental steps into the light, but tying that in with proper animation cycles was a bit of a struggle I couldn’t quite get right.
There were a few bugs people seem to have encountered that I didn’t during development that I would have liked to have taken care of!
I’m glad you enjoyed it, let us know if you ever come back to finish it to the end! Bugs permitting of course. :P