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As others mentioned, it took me a bit to figure out that jumping triggered the rocks. Once I figured that out, though, I was kind of expecting a level where I had to be really careful when and how I jumped or the level would be stuck, but never really experienced that.

That said, this was a cool idea, and I especially like the level where you kind of had to ride a rock down and move it over to get through. There’s definitely a lot of potentially here that I’m sure would make continuing on this project worthwhile.

Nice job!

(+1)

Thanks for playing! I'm glad you enjoyed it.


I had quite a few more ideas for levels but in the end ran out of time to implement them all.