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ajwcw

51
Posts
A member registered Jan 20, 2024 · View creator page →

Creator of

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Hey! Thanks for playing. I never actually considered an undo mechanic but that would definitely be something it would benefit from. 


I did feel one or two of the levels were a bit too long but getting the game concept working too me longer than expected so level design was less considered than I'd like it to have been.


Thanks for playing and for the feedback!

Hey! Thanks so much for playing. Yeah you're right. Each level has two goals, one relating to the coloured blocks and then one relating to the grey (large) boxes. So the intended path is playing through each level left to right solving them using the coloured blocks, learning how to scale up and then going back through them. 

I planned to put in something simple like an arrow pointing back to the previous level but it really came down to the wire with bugs and I completely forgot!


If you're interested in giving them a go as a scaled up builder you can always load the game back up and try them without having to complete level 3 again. You can always scale up if you know how to!


Thanks again for playing!

Hey! Thanks for giving the game a go. Yeah so the hint shows you how the level needs to be completed. You only need to look at how the coloured blocks are in relation to the others. So on level one you need to push the two blocks together and then head to the gate. This should open up the door. If it isn't opening up the door then I'm on trouble! On level one you should be able to just move right until the blocks are pushed together, go around them and open the gate. Let me know if that doesn't work for you!

It's great feedback though! I always try to make games with the logic of 'if a jump is impossible make it look impossible' but I never considered you could almost get to the red enzyme! I guess if you leap the whole way there then time will be slowed and you almost make it.

Thanks so much for playing and for the feedback. I'm aware the feeling is thrown off a bit by the jumping (particularly the red and blue enzymes) but unfortunately time ran out! I'm seeing this as a common comment though so will certainly prioritise it next time!

Hi! Thanks so much for playing. I think there has been an error in the game communication here! On level 3 that red enzyme is simply there to illustrate that the rolling white blood cells will kill you if you touch it. As far as I'm aware it would be impossible to reach that red enzyme before it dies! Thanks so much for the feedback and I hope you give it another go with this information!

Thanks so much for playing! Yeah I spent a while thinking on the theme and couldn't come up with anything that excited me that tied super strongly to the theme. I therefore leant into the wildcards a bit to try tie it all together! Glad you enjoyed it!

Thanks for playing! That's so strange I've never hit and issue with controlling the boulder at all. Just to double check you're on the level with the green gem and once you've collected the gem and a new boulder spawns you can move it with the arrow keys? 

If so can I ask if you're on pc or Mac? I'd love to try recreate this and get a fix sorted!

Thanks for playing! I'm glad you enjoyed it.


I had quite a few more ideas for levels but in the end ran out of time to implement them all.

Thanks so much for playing!

That's great to know. Apologies for letting that happen as I thought I'd tested it thoroughly enough that you were unable to get stuck before you learn the reset button!


Just goes to show there is never enough play testing you can do!

Thanks so much for playing! Yeah I really like the idea behind the main mechanic for the game but ran out of time to really get into making some interesting levels!


I hope to one day expand the game into something larger, maybe a metroidvania with multiple gems and different powers that expand on the mechanic.

Thanks for playing!

Thanks for playing! Yeah the rocks fall each time you jump (unless it's a tiny jump) and only spawn if there isn't already a rock coming from that specific spawner.

Ah yes. You can restart each level by hitting 'R' which I tried to teach earlier in the game but I definitely could have done it better!


Thanks for the feedback

Ah I see. It's the arrow keys to move the boulder. Left and right move it left and right. Up spins it and down drops it quicker. There is a little tip showing that in the bottom right of the screen but maybe that isn't obvious enough. Thanks for letting me know!

Thanks for playing!


Can I ask what level you got stuck on? You need to collect the gem on screen 7 to unlock the ability to move the boulders. Every room before then can be completed without moving them

Thanks so much! I have to say that is a great tactic! I found that if you are going to overload and then do you end up in a whole lot of trouble!

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Thanks so much for playing! It's my first game and art definitely isn't my strongest skill so I tried to make something minimal and I'm glad it works for you!

Thanks very much for playing! My intended goal was to get to give the player enough options to complete each level relatively easy but in order to get 3 fuses they needed to overload certain wires and speed up the electric so I'm glad you found that method successfull.

I completely agree with what you're saying about level 1. It was mainly put there as a tutorial but the fact you only get 2/3 fuses without pressing buttons might mean there is a way to alter the electric and achieve 3/3 on a second playthrough once you know the controls. Maybe go back and give level 1 another go knowing how to control the switches!

Thanks for playing! The aim was to try get players to push the wires close to overload in order to set a good time so it felt unfair to end the level on an overload and would stop the player doing what I was aiming for!

Glad you liked the song also, it's the first time I have created music and I did it very last minute. I used a website called BeepBox to create it. Super easy to just mess around with notes until you've got something you're happy with!

Thanks so much for playing! I wasn't sure about using electricity to start with as I thought it was a fairly obvious interpretation of the theme but once I'd worked out how to type the theme into the mechanics of the game also I felt I had to!

I'm glad you enjoyed the game and completing all the levels. You be pleased to hear I'm already working on more levels to hopfully flesh it out into a feel release! 

Thanks so much for playing. It's the first time I've ever created music for anything so I'm glad you liked it!

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Thanks so much for playing!

I'm glad to hear the lack of obvious control instructions didn't stop you from working them out. I thought the pay off for making it less obvious would feel nicer for the player if the control scheme was initiative enough!

Thanks for playing! I'm glad you enjoyed it, trying to find the balance in difficulty is something I found really difficult. I have some people saying it's too easy and others it's too hard which I hope means I have found a good balance!

Yeah I timed it so it would pop up just before you had to move the electric diverter. The idea behind it was to give people a chance to work it out for themselves but inform those people that didn't work it out.

I'll be sure to make it more prominent for my future development of the game as it's a crucial thing for people to miss for sure!

Ah man, that must be bugged. If you don't press 1 for the first 10 seconds on level 2 it should pop up and say 'Press 1' to make sure people don't miss it!

Thanks for letting me know

Hey! Thanks for playing 😊 From my playtesting I didn't find anyone who found the controls tricky/confusing so it's good to get a wider audience and feedback on this now! Can I ask if you got the popup on level two which says 'Press 1'? This was designed to be a safety net for people who potentially missed the controls but I'm starting to worry this is bugged!

I really like the idea of a button that speeds up the electricity once you've essentially beaten the level. I'll add this to my Trello for future development of Fuseless!

Thanks so much for playing! Yeah I think I made a mistake making the first level a level and not just a cutscene that starts the game off.

I will definitely take that feedback on board, thanks!

Thanks for letting me know! It is working so I'll give it a play today

Hey either way I had a player confused about the controls so it's something for me to work on!


Thanks so much for the feedback 😊

Thanks so much for playing! I'm glad you enjoyed it.

Thats strange about the popup not showing for you as the second level displays a message in the bottom left saying 'Press 1' if the user hasn't pressed it to move the switch before. I'll have a look into the popup though as it might be a bug that I've missed during my testing. 

Nice game that got me to make tricky decisions about when to head back that I often got wrong! The arts tyle and music went well with the theme!

Fun game! My favourite things were the little noises the people made along with them stood waiting for their clothes. Good polished game, good job!

I really enjoyed this spin on tetris. I think the only thing making it a bit tricky to play is the spinning of the pieces was way too sensitive and that made it tricky to do a single spin.

Hey! Thanks so much for playing. I think the difficulty balancing tricky as I initially had it very hard but playtesting showed it should be made easier. That's why I created the 8 easier levels with the 4 optional challenge or 'C' levels afterwards. Did you play these and also find them easy because if so then good job!

I really wanted to try create initiative controls for this with it being a simple control scheme which is why I didn't feel I needed to outright tell users what they had to press.

The first level that introduced a switch does have a popup message that tells you how to move the first switch you come across unless you work it out before it has a chance to pop up!


Thanks for the feedback, will take it all onboard!

Thanks so much for playing, glad you enjoyed it!

Ah I see. There are actually 4 challenge levels (C-1 to C-4). Thanks for letting me know. If you want to try them then you can boot the game up again, hit levels from the title and go straight to them 😊

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Hey! Thanks so much for playing! That odd, I've had a few people report that bug but can't seem to replicate it myself! I don't suppose you could clarify which level it was could you? If you quit the level, by pressing E, then retry then it should work as the bug seems to be very sporadic! Sorry that you encountered it!

Nice game idea that looks amazing! I love the use of the mouse to tape shut the boxes. Unfortunately I couldn't get past the tutorial as the boxes got stuck for me! I was playing on Mac using chrome if that helps you solve the problem. Let me know if you sort it as I'd love to play properly!

I had good fun playing this and did three runs, one cook, one teleport and one trying to mix the two! I found trying to do both jobs at the same time to be really tricky but where the game was the most fun. I would love to have seen it be more incentivised to do different jobs, maybe lower income for duplicates?

Overall though super fun game, thanks for making it!