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(+1)

Gotcha, that all makes sense!

It might even be worth sending general audio to one audio bus and the important audio cues to a separate one with a sidechain compressor on the main one. That way whenever you’re playing an important audio cue, any other audio would duck out of the way to help it stick out. Just a thought!

(+1)

Thank you for the suggestion! I'll definitely have to do some research on how to do that and try it at some point, if not with this game, a future one for sure.