This game has some cool things going on, but they clash kinda awkwardly. Let me explain - the movement is extremely fast, fluid, you're constantly accelerating, something like Quake, which is really cool. But the levels on the other hand require really precise movement. And this makes for a weird combination where you are really fast and it is satisfying to constantly jump boost yourself, but you get instantly killed if you try to do that.
I've still beaten the whole game and had some fun, but it'd be WAY better if you focused less on platform-to-platform jumping and more flow gameplay.
Good luck with the games that you've planned!