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(+1)

I love the art style! (I made a game with billboard characters too).

The ambiance was great thanks to the music and the fog. The combat animation, trail and sound feels good, but the lack of feedback make it hard to understand what is happening. And the camera control felt weird and slow.

Some Unity related stuff:

  • With the old input system, use the GetAxis method instead of GetKey for WASD, because GetAxis supports different keyboard layouts. Or use the new input system with default configuration.
  • Use "Cursor.lockState = CursorLockMode.Locked" or "Cursor.lockState = CursorLockMode.Confined" to prevent the cursor to go outside the game view (second screen).

Thanks ! In that jam ? I need to see your billboard game :) 


Oh thanks for the tips, I'll see how to improve my aiming system. 


I never tried the new input system but I heard it's better, what do you think about it?


I'll try your game this week :)

For a jam the old input system does the job well. Just use GetAxis for movement, it's easier to use and has better compatibility (works with gamepad and non qwerty keyboards).

The new input system is probably better for big projects with complex inputs and with support to a lot of different devices. It's easier to customize and can deal with more complex inputs than just pressing and releasing keys. But it's also a bit more complex to use so it's not necessarily better for a small game.