feedback notes I wrote as I was playing
- the menu flashes dark and bright which is very not good for sensitive eyes
- you're a bit too slow, I'd increase the speed very slightly (you should never wait for your player to get somewhere)
- the bare hands weapon has a short range that feels confusingly too short
- the text tutorial should be made a lot better (maybe not just a wall of text?) (I didn't understand what the turtle was explaining when talking about poise at all)
- very sweet music though, I love the beats
- I feel like you should be able to easily dodge roll away when attacking to dodge a hit, I feel like the only way to not get hit is to block (if this fits your vision)
- combat feels nice, yet some aspects feel unresponsive, and walking away when fighting to regain stamina feels very off like you shouldn't be doing that (you should stay in combat instead of awkwardly walking away as the enemy chases you)
- I am not good at this lol (more because I feel like I don't get it more than "it's hard", this is not what you want as a designer (idk the point of dodging currently))
- I feel like enemies should be stunned a bit when you block them, just slightly, regardless of if it's parried (I'm like "yay, I blocked it", then I go for a hit right after and somehow they already hit me first and kill me)
- I don't get it, I keep taking dmg for what seems like I can't do anything about it, I will be stopping here (right after the campsite) charming style beyond that
hope that feedback helps