This is a cool proof of concept! I like how the three-dimensional space pops out with the parallax effect. The patterns of seats in the cinema make for an interesting setting. Not quite knowing what the big slithery monster was, and setting some dialog around its movie-obsessed coercion of the player made the game nicely stranger and more surrealistic. There's plenty of opportunities to keep fleshing out the game, including figuring out collision, a gameplay loop and a use for the shooter mechanics. Can't wait to see the full game!
Thanks for being a part of the Scream TV jam!
- ryan