The art is really nice, the controlls work well. However, the game falls flat in the gameplay. From what i understand, there's no way to tell what is going to kill you or not. Maybe you need to think about a way to portray that information to the play? It just felt like trial and error over and over and to be honest, I quite after the third level because I couldn't be bothered dealing with it anymore. I reckon if you can try and think about that some more, you'd have a great game on your hands. Best of luck!
Would be great if you could take a moment to play and rate our game too! Thanks :)