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(+1)

presentation was awesome! only complaints are if you're on the edge of a platform, you slide off slowly. I think it would be a little less frustrating if the hitboxes of the player were slightly smaller than the sprite to allow you to have close calls. also for the section where you're being chased by the shadowy eye wall, it moves a little too slow I think, so it doesn't feel threatening. a cheap trick you can do is make it so that its always at least at the edge of the screen so the player doesn't feel safe.

(+1)

I did make it so the wall was always just offscreen, but sadly I had to reduce the speed greatly due to the long vertical segments :(. Would definitely redesign the levels to incorporate the wall more if I where to make this game again. Thanks for your feedback! :)