Thankyou for you explanation and was my first guess logic wise of an invisible monster doing damage in a room but to learn in life learn to ask now that you have explained it ,i can still use the idea to exploit even more,you source code was very helpful to learn more.will try to test what you have said and looking forward to the new updates in the new engine
Viewing post in Sequel progress and unexpected delay comments
Yeah, I guess I should mention that the unused drain code I released on geo1 is not being used on geo2 and it was remade from scratch, as it's mostly a "monster" type of code. (Hacking a monster behaviour to loop damage after 2 seconds on death sequence. I haven't released the full version of geo2, so the code for it is not released yet, but I plan to do so, after the full version is released, just like i've did with geo1.)
(You can hear a low-pitched voice looping in the background while playing. hitscan has random chances of missing the shot, but still adds to the pressure, as hp drops gives you less points than the first counterpart.)