Is it possible to update in future release the [.] to Yes and [] to No used and displayed in the menu when changing setting that will help standout more than symbols which is ok for test builds not 1.0 as would break the UI design.
Smokeback
Recent community posts
Is it possible in future update to be able to
- position x ,y of video since by default its placed on top left corner 0,0
-increase video size displayed even though it this means it maintains the quality resolution eg normal video 640x360 can increase it to show 1280x720 this would help video size reduction as well maintain retro feel
- able to skip it without using a placed button like we able to skip normal sound/music in cutscene by press any button currently cut skip it
yes could that be the cause since when i left it at -1 my weapon damage was not accurate ,when i set enemy health to 2 would be 2 or 3 shots to kill them so i thought t it was the random causing it but when i set it to zero random damage the killing enemy with bullets matching there health was back to normal
since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce correctly it took 11 or 12 shots instead of 10 based on enemy set damage. so at time it would remove 10,9 or 8 so its was acting like enemy damage is set to random when not also tested it if enemy damage is set to 1 it still would take 1 shot at times then other would be 2,3 4 or 5 shots to remove 1 from player health 100 to make it 99.
Is it possible to add changing player max health like how height was added in player configurator for coming feature update since currently player has 100 hp by default. that way we can be able to change like enemies health.This also helps in game design having control on player max health so don't have to change enemies damage to make game harder but all that is by changing player max health
wow thats awesome and amazing on it will definitely give feedback let me test it out and you right since not all commands have been tested so am sure some wont work for now but that very understandable since its still in experimental stage. this is great news as a feature now in development to open up more on creativity
This is amazing loving the updates and true we cant get all the updates at once.You doing amazing work...happy added player height control and able to change damage color and item collects flash, ability to design hud to display is a major upgrade for design as an artist and finally video coming is topnotch! above all loop script that was something was looking so forward to!
Thankyou for you explanation and was my first guess logic wise of an invisible monster doing damage in a room but to learn in life learn to ask now that you have explained it ,i can still use the idea to exploit even more,you source code was very helpful to learn more.will try to test what you have said and looking forward to the new updates in the new engine
Appreciate you responding thanks...noticed they was a constant health drain mechanic you made meaning there is a loop running to drain hp since that opens up alot of possibilities what can be done with engine if we able to make a script loop during game play.i checked the hptester.script in unused got the concept now where to place it test if loops working.when i used triggers or walkable scripts only run once unfortunately or was i going wrong somewhere
so far you on a right track only lost once and won still need to add more so gameplay last a bit longer its still bare bones to get very constructive criticism which parts need improvement but for now just lengthen on the gameplay to maybe 5 minutes give more rule for feedback and kindly add link to google feedback form