great game design love it
Smokeback
Recent community posts
thanks for clarifying that and true not all games need violence i always have this rule a hero that harms enemies is no hero if the goal is not to save them.Just followed you on x to keep up to date any new tools you make and you an amazing creative! key with game dev make a tool as simple to pickup as possible and you did just that with your engine!
Thankyou for the quick feedback even using updated firefox dont know whats triggering it not to export but can import and incase i notice any bugs will definately post.also wanted to ask if there is feature already there as you able to kill enemies by hopping on them the way you hop on springs or do we have a feature for a simple basic slash attach say gave player had a sword ?
After adding ability to play videos on game intro is it possible to add sound e.g as simplified as
add images = Authors1.png,
videos = Authors1.vid
but possible for sound
sound = Authors.ogg or Authors1.mp3 or Authors1.wav
Since if video cant have sound its very limited what you can do with it on an intro video before main menu.
being able to skip it by mouse click or button since first time gamer is bound to watch it fully
TEST BUILD 2015 save script now fully working unfortunately now will have new bug loop script completely not working any more just counter checked even in 1706,1858 same case non functional.could be the new update implementation in relation to player or nolonger detecting mapname_loop as the association to run.
Before making a suggestion make sure you have read the manual,checked the wiki https://pixelwolf.net/efpse/wiki/index.php?title=Main_Page , tried the engine ,checked the community posts and that feature is not possible .If it was to be requested let it be a responsible feature that doesn't stir away from the goal of the engine simplicity easy to pickup and learn.Some advance features require you to learn scripting and all that is in the manual. If you stuck everyone is able to gladly help just tag it as"HELP:"if its within the engine manual. This makes it easier for the developer and moderators to focus on making the engine better than repeating whats already in the engine manual. Thank you
Current we have images upto 10 titles that can be added before game main menu loads as intros (studio name,credits and so on)and since video is possible in the engine now .Is it possible to add it to the test builds before 1.0 able to add videos on intro before main menu loads as easy as we able to add to main menu videos,this will be great feature yet maintains simplicity as the engine's main goal .This will be a good addition for video use not limited just to in-game and main menu. Great that skipping videos was added!
recent Test builds 2236,2243, enemies don't move smarter like before in previous versions eg 2134 noticed these bugs
- they don't chase smarter like before even after being spotted, you can hide just behind a corner where the can easily come to but they wont move or follow you up, they just stand and wait .
- they get stuck at times to move from position after spotting you
- they get stuck at times in walls as the try to chase you
- they cant climb up stairs or level 1 up tiles meaning they cant chase you up where you have stairs or level 1 up areas before they would follow player on previous builds but not in the new 2 test builds.
Is it possible in future update to be able to
- position x ,y of video since by default its placed on top left corner 0,0
-increase video size displayed even though it this means it maintains the quality resolution eg normal video 640x360 can increase it to show 1280x720 this would help video size reduction as well maintain retro feel
- able to skip it without using a placed button like we able to skip normal sound/music in cutscene by press any button currently cut skip it
yes could that be the cause since when i left it at -1 my weapon damage was not accurate ,when i set enemy health to 2 would be 2 or 3 shots to kill them so i thought t it was the random causing it but when i set it to zero random damage the killing enemy with bullets matching there health was back to normal
since we can now check player health since it starts at 100 tested when enemy damage is set to 10 it didn't reduce correctly it took 11 or 12 shots instead of 10 based on enemy set damage. so at time it would remove 10,9 or 8 so its was acting like enemy damage is set to random when not also tested it if enemy damage is set to 1 it still would take 1 shot at times then other would be 2,3 4 or 5 shots to remove 1 from player health 100 to make it 99.
Is it possible to add changing player max health like how height was added in player configurator for coming feature update since currently player has 100 hp by default. that way we can be able to change like enemies health.This also helps in game design having control on player max health so don't have to change enemies damage to make game harder but all that is by changing player max health