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(+1)

Yeah I did get the credits screen. There was some difficult from the unfamiliar controls, but most of it came from the difficulty of the puzzles. I didn't pay much attention to how good your movement controller is, but there probably are ways to improve upon it. Like jump if the character is grounded or if they were grounded 0.2 seconds ago.

Yeah, I tried to make sure it only jumped when grounded, and also recheck with a coroutine after about 0.2 seconds grounded to make sure the player couldn't get that energy before dying. Their main complaint was the square not jumping properly near the edges... I probably need to fix the ground check on that one. Thank you for your reply, it means a lot! I'll be checking your game tonight.

Oh yeah, I forgot to mention that automatic restart would be nice as well.