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This is a great puzzle game! I loved the art and music. This game oozes style.

I experienced some jank when selecting the rune “pages” in the bottom left corner. You can click to summon the page multiple times, with each click summoning a new page (that needed to be dismissed with another click) in front of the last, and the screen getting dimmer each time. I was also able to click to activate doors even when they were behind the pages. I would’ve really preferred to be able to click the page in the corner again to dismiss it.

I also didn’t like that the blown-up guide pages would cover the symbols over the middle door and on the sign in front, but not the doors on the sides. I think you should cover all the doors (to make it clearly a design choice that you can’t see the reference and the choices at the same time), or make them all visible.

I actually pulled out a pen and paper to take notes on the symbols, which was awesome. I felt like an arcane detective even though I was just doing simple transformations.

I think you should do a little more to highlight the rune guide. Maybe a glowing outline or something. It’s easy to miss because it’s not in the center of the screen. Similarly, I think the note pages could have a glow or some other indicator to them.

The puzzle mechanics were great. I loved how they were simple but strung together to create increasing complexity. At first I didn’t like the health system because I kept having to restart, but I played for a bit more and started to develop a more intuitive feel for reading the symbols (taking notes helped), so it got faster and more rewarding. Good design choice.

This is the only game I’ve played this jam that left me perfectly satisfied and with a sense of mastery.

The duck ending was cute!

Easily the best game I’ve seen in this jam, and the only one I’ve given 5 stars across the board. I’m recommending this game to friends who aren’t even participants, that’s how good it is.

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Hey there, thanks for playing and for leaving such a detailed feedback! It will help me a lot. The other comments so far has been kinda mixed, with some people finding it confusing and others loving the mystery and the puzzles, so I'm not 100% sure how this game will evolve in the future... but having ideas on how to expand on it will surely help a lot with at least making a decision!

A lot of people noticed the pages problem, but I haven't solved it yet since the rating is still going on. I'm considering fixing it anyway though haha

Your point about the pages being too blown-up also makes sense, and should be easy to fix. I'm also considering other ways to guide and hint the player, maybe I can think of something that solves everything... well, we'll see. This would also make it harder for the pages to NOT be seen, which happened quite a lot too. The glow outline is a good idea, it would also add quite nicely to the mood!

 Also, thanks for rating it so highly and even sharing the game with other people. I know that doing this is a very, very ocurrence in game jams hahaha

 Cheers! More to come in the future 🙂

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I’m fixing some UI stuff in my own game, take that for what you will. I’m less concerned about winning than I am about making something good - this is after all the time that the most people will probably be playing my game.

Sometimes I wish jams included a feedback & update period. Like 1 week of dev, 1 week of feedback and updating.

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I also wanted to add, regarding puzzle confusion - I think there’s an element of targeting your audience here. Some folks like puzzle games that let you figure everything out and do not hold your hand. Cultist Simulator has some of that energy.

Other folks are going to want a more streamlined puzzle experience. So at a certain point you just have to ask yourself - what kind of game do I want to make?

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Hm, you are right. It's all niches basically. Some people hate Cultist Simulator, while others really enjoy it for being novel, unique, and letting the players figure things out by themselves. Taking that into account, maybe the reception for this game was better than mixed I guess...

What you said is something I've already heard before, but that doesn't mean I took it to the heart, I suppose. Thanks for the comment, it'll sound cheesy, but this is actually I actually needed to read.