Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

So much going on! So fleshed out but I felt that I didn't know where to go or what to do besides clear some areas and get some chests. So many spells and cool things that I feel lacked the tie ins they needed, obviously to be fixed in the final. Awesome style, wanted more, found a sandbox of an adventure, left wanting the adventure. Dope Demo, cant wait to see it fleshed out. 

DoomyX3's Nitpicks:

1. Lonely feeling, the game feels lonely and the npc don't stick out to me as npcs, and the boss in that weird puzzle cave doesn't look like a boss and more like a big illuminate glob

2. Too fast. The menu is too fast, the speed sometimes is too fast, and a lot of it is too much to comprehend

3 I don't think there should be enemies in the paths and puzzle room

4. the pathfinding could be better. i constantly see the character jittering when going in diagonal instead of going up then right/left vice versa

5. Unlock everything at the start? way too tempting lol.

6. Too much. The game has too many mountains, enemy encounters and wayy to man y spells at use at once. i didn't even know how to use them lol.

this game to be made in 2 weeks is amazing. the graphic art is amazing and overall its a good experience, but it also feels confusing and overloaded my brain. but with refinery could be a great experience and i will definitely check up on this game in a few weeks-months. but il probably be back. Great game. - DoomyX3

(1 edit)

Thanks much, friend! I'm glad you enjoyed it. You'll be happy to know I've got a big patch to drop when the submission unlocks :)

Fair feedbacks! I'm not sure how much I can do about the pathfinding (assuming you are click/touching screen to move) -- those methods do just feel a bit more janky than traditional keyboard movement.  On menu speed (and animation speed) you are probably right -- I've cranked the FPS up to 60 on this game (from 15 fps),  which means any default animation is effectively 4x faster unless I've fixed it to have a longer playtime. Still trying to smooth that all over :)

But good news, in the upcoming patch, some new targeting tech comes online (spells which can do single target or all targets, old school FF style) -- so some existing spells will be combined since they no longer need 2 versions for different kinds targeting. That should help!

Thanks for visiting Asqueria <3

edit: OH you made that hectic reactor meltdown game, awesome one yourself! 

Thank you! Looking forward to future developments, keep us posted!