So much going on! So fleshed out but I felt that I didn't know where to go or what to do besides clear some areas and get some chests. So many spells and cool things that I feel lacked the tie ins they needed, obviously to be fixed in the final. Awesome style, wanted more, found a sandbox of an adventure, left wanting the adventure. Dope Demo, cant wait to see it fleshed out.
DoomyX3's Nitpicks:
1. Lonely feeling, the game feels lonely and the npc don't stick out to me as npcs, and the boss in that weird puzzle cave doesn't look like a boss and more like a big illuminate glob
2. Too fast. The menu is too fast, the speed sometimes is too fast, and a lot of it is too much to comprehend
3 I don't think there should be enemies in the paths and puzzle room
4. the pathfinding could be better. i constantly see the character jittering when going in diagonal instead of going up then right/left vice versa
5. Unlock everything at the start? way too tempting lol.
6. Too much. The game has too many mountains, enemy encounters and wayy to man y spells at use at once. i didn't even know how to use them lol.
this game to be made in 2 weeks is amazing. the graphic art is amazing and overall its a good experience, but it also feels confusing and overloaded my brain. but with refinery could be a great experience and i will definitely check up on this game in a few weeks-months. but il probably be back. Great game. - DoomyX3