Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thanks much, friend! I'm glad you enjoyed it. You'll be happy to know I've got a big patch to drop when the submission unlocks :)

Fair feedbacks! I'm not sure how much I can do about the pathfinding (assuming you are click/touching screen to move) -- those methods do just feel a bit more janky than traditional keyboard movement.  On menu speed (and animation speed) you are probably right -- I've cranked the FPS up to 60 on this game (from 15 fps),  which means any default animation is effectively 4x faster unless I've fixed it to have a longer playtime. Still trying to smooth that all over :)

But good news, in the upcoming patch, some new targeting tech comes online (spells which can do single target or all targets, old school FF style) -- so some existing spells will be combined since they no longer need 2 versions for different kinds targeting. That should help!

Thanks for visiting Asqueria <3

edit: OH you made that hectic reactor meltdown game, awesome one yourself! 

Thank you! Looking forward to future developments, keep us posted!